Cerri, Stefano A. (Eds.) (©2012) Intelligent tutoring systems :11th international conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : proceedings Heidelberg ; Springer,MLA Citation
Cerri, Stefano A., eds. Intelligent Tutoring Systems: 11th International Conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : Proceedings. Heidelberg : Springer, ©2012. Print.
Intelligent tutoring systems : 11th international conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : proceedings /
Stefano A. Cerri [and others].
|Names:||Cerri, Stefano A.|
|Published:||Heidelberg ; Springer, ©2012.|
Lecture notes in computer science ; 7315.
|Topics:||Intelligent tutoring systems - Congresses. | Computer-assisted instruction - Congresses.|
|Genres:||Electronic books. | Conference papers and proceedings.|
SpringerLink - Full text online (Opens in a new window)
|Meeting Name:||International Conference on Intelligent Tutoring Systems (11th : 2012 : Chania, Greece)|
|Physical Description:||1 online resource (xxxiv, 726 pages) : illustrations (some color).
|Includes:||Includes bibliographical references and index.
|ISBN:||364230950X (electronic bk.)
9783642309502 (electronic bk.)
|Notes:||Annotation This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.