Preface / Neil Grindley -- Part 1. Why and What to Preserve: Creativity Versus Preservation: 1. Standing on the shoulders of heavily armed giants: why history matters for game development / Dan Pinchbeck; 2. Archaeology versus anthropology: what can truly be preserved? / Richard A. Bartle; 3. Make or break? Concerning the value of redundancy as a creative strategy / Simon Biggs; 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / Michael Takeo Magruder -- Part 2. The Memory Institution/Data Archival Perspective: 5. Preservation of digital objects at the Archaeology Data Service / Jenny Mitcham; 6. Preserving games for museum collections and public display: the National Videogame Archive / Tom Wolley, James Newman and Iain Simons; 7 .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Perla Innocenti; 8. Laying a trail of breadcrumbs: preparing the path for preservation / Drew Baker and David Anderson -- Part 3. Digital Preservation Approaches, Practice and Tools: part. 3.1. A good place to start: software preservation: 9. Digital preservation and curation: the danger of overlooking software / Neil Chue Hong; 10. How do I know that I have preserved software? / Brian Matthews, Arif Sharon and Esther Conway ; part 3.2. Tools and techniques: 11 .Digital preservation strategies for visualizations and simulations / Janet Delve, Hugh Denard and William Kilbride; 12. The ISDA tools: preserving 3D digital content / Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; part 3.3. Metadata, paradata and documentation: 13. Ecologies of research and performance: preservation challenges in the London Charter / Hugh Denard; 14. A tangled web: metadata and problems In game preservation / Jerome McDonough; 15. Metadata for preserving computing environments / Angela Dappert; 16. Preserving games environments via TOTEM, KEEP and Bletchley Park / Janet Delve, Dan Pinchbeck and Winfried Bergmeyer; 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification / Leo Konstantelos -- Part 4. Case Studies: 18. The Villa of Oplontis: a `born-digital' project / John R. Clarke; 19. Preservation of complex cultural heritage objects: a practical implementation / Daniel Pletinckx; 20. In homage of change / Vicky Isley and Paul Smith; 21. Archiving software and content in visual film effects: an insider's perspective / Paul Charisse; 22. Preserving interaction / Daisy Abbott -- Part 5. A Legal Perspective: 23. The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / David Anderson; 24. Issues of Information security applicable to the preservation of digital objects / Andrew Ball and Clive Billenness -- Part 6. Pathfinder Conclusions: 25. Pathfinder conclusions / Janet Delve and David Anderson.
Table of Contents for: Preserving complex digital objects