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Technology play and brain development : infancy to adolescence and future implications /

Doris Bergen, Darrel R. Davis, and Jason T. Abbitt.

Book Cover
Author: Bergen, Doris
Other Names: Davis, Darrell R., | Abbitt, Jason T.,
Published: New York, NY : Routledge, 2016.
Topics: Social psychology. | Human behavior. | Technology. | Video Games. | Mental Processes. | Brain - growth & development. | Educational Technology. | Infant. | Child. | Adolescent. | Entwicklungspsychologie | Lebenslauf | Neuropsychologie | Neurogenese | Computerunterstütztes Spiel | Technologie
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020 |a9781848724761|q(hardcover ;|qalkaline paper)
020 |a1848724764|q(hardcover ;|qalkaline paper)
020 |a9781848724778|q(paperback ;|qalkaline paper)
020 |a1848724772|q(paperback ;|qalkaline paper)
020 |z9781315681436|q(electronic book)
035 |a(OCoLC)ocn909325034
040 |aDLC|beng|erda|cDLC|dYDX|dBTCTA|dBDX|dYDXCP|dOCLCF|dCDX|dMEU|dGZW|dC7M|dGZM|dW2U|dOCLCA|dNLM|dCHVBK|dOCLCQ|dOCLCO|dICO|dIWUdb
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050 00|aBF698.95|b.B475 2016
060 00|a2016 D-486
060 10|aWS 105.5.E9
082 00|a155.4/13|223
100 1 |aBergen, Doris,|eauthor.
245 10|aTechnology play and brain development :|binfancy to adolescence and future implications /|cDoris Bergen, Darrel R. Davis, and Jason T. Abbitt.
264 1|aNew York, NY :|bRoutledge,|c2016.
264 4|c©2016
300 |aviii, 157 pages :|billustrations ;|c24 cm
336 |atext|btxt|2rdacontent
337 |aunmediated|bn|2rdamedia
338 |avolume|bnc|2rdacarrier
500 |a"A Psychology Press book."
504 |aIncludes bibliographical references and index.
505 0 |aIntroduction: The importance of understanding the brain/play/technology Interface -- Brain mutation and typical play development from infancy through adolescence: complimentary dynamic processes with technology -- Changes in play environments with advent of technology-augmented play materials: representation modes and affordances within physical and virtual contexts -- Potential influences of representation modes and affordances on various types of technology-augmented play: gains and losses -- Comparing developmental influences of technology-augmented play: researchers', parents', and children's perspectives -- Predicting the brain/play/technology interface in future society: implications for human development -- Facilitating optimum brain maturation and play development in a technologically diverse society: roles of technology designers, community stakeholders, educators, and parents -- Epilogue: Wisdom of the velveteen rabbit.
520 |a"'Technology Play and Brain Development' brings together current research on play development, learning technology, and brain development. The authors first navigate the play technology and brain development interface, highlighting the interactive qualities that make up each component. Next, they survey the changes in play materials and the variations in time periods for play that have occurred over the past 15-20 years, and then explain how these changes have had the potential to affect this play/brain developmental interaction. The authors also cover various types of technology-augmented play materials used by children at age levels from infancy to adolescence, and describe the particular qualities that may enhance or change brain development. In so doing, they present information on previous and current studies of the play and technology interface, in addition to providing behavioral data collected from parents and children of varied ages related to their play with different types of play materials. Significantly, they discuss how such play may affect social, emotional, moral, and cognitive development, and review futurist predictions about the potential qualities of human behavior needed by generation to come. The authors conclude with advice to toy and game designers, parents, educators, and the wider community on ways to enhance the quality of technology-augmented play experience so that play will continue to promote the development of human characteristics needed in the needed in the future"--Jacket.
546 |aText in English.
650 0|aSocial psychology.
650 0|aHuman behavior.
650 0|aTechnology.
650 12|aVideo Games.|0(DNLM)D018910
650 22|aMental Processes.|0(DNLM)D008606
650 22|aBrain|xgrowth & development.|0(DNLM)D001921Q000254
650 22|aEducational Technology.|0(DNLM)D018961
650 22|aInfant.|0(DNLM)D007223
650 22|aChild.|0(DNLM)D002648
650 22|aAdolescent.|0(DNLM)D000293
650 7|aHuman behavior.|2fast|0(OCoLC)fst00962811
650 7|aSocial psychology.|2fast|0(OCoLC)fst01122816
650 7|aTechnology.|2fast|0(OCoLC)fst01145078
650 7|aEntwicklungspsychologie|2gnd|0(DE-588)4014963-8
650 7|aLebenslauf|2gnd|0(DE-588)4034869-6
650 7|aNeuropsychologie|2gnd|0(DE-588)4135740-1
650 7|aNeurogenese|2gnd|0(DE-588)4331352-8
650 7|aComputerunterstütztes Spiel|2gnd|0(DE-588)4825611-0
650 7|aTechnologie|2gnd|0(DE-588)4059276-5
700 1 |aDavis, Darrell R.,|eauthor.
700 1 |aAbbitt, Jason T.,|eauthor.

Staff View for: Technology play and brain development :