Table of Contents for: Enterprise Java with UML

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Enterprise Java with UML /

CT Arrington.

Book Cover
Main Author: Arrington, C. T.
Published: New York : Wiley, c2001.
Topics: Java (Computer program language) | UML (Computer science) | Java (Langage de programmation) | UML (Informatique) | Java Enterprise. | UML.
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Chapter 1 Introduction to Modeling Java with the UML 1 -- What Is Modeling? 2 -- UML 4 -- Modeling Software Systems with the UML 13 -- Modeling Process 14 -- Chapter 2 Gathering Requirements with UML 17 -- What Are Good Requirements? 18 -- Guidelines for Gathering Requirements 34 -- How to Detect Poor Requirements 37 -- Chapter 3 Gathering Requirements for the Timecard Application 41 -- Listen to the Stakeholders 42 -- Build a Use Case Diagram 44 -- Describe the Details 48 -- Gathering More Requirements 58 -- Revising the Use Case Model 61 -- Chapter 4 A Brief Introduction to Object-Oriented Analysis with the UML 77 -- What Is Object-Oriented Analysis? 80 -- Discover Candidate Objects 81 -- Describe Behavior 90 -- Describe the Classes 95 -- Chapter 5 Analysis Model for the Timecard Application 103 -- Prioritizing the Use Cases 103 -- Discover Candidate Objects 112 -- Describe Object Interactions 118 -- Describe Classes 126 -- Chapter 6 Describing the System for Technology Selection 133 -- Group Analysis Classes 134 -- Describe Each Group 136 -- Technology Requirements for the Timecard Application 144 -- Chapter 7 Evaluating Candidate Technologies for Boundary Classes 153 -- Technology Template 153 -- Swing 154 -- Java Servlets 168 -- XML 175 -- Technology Selections for the Timecard System 180 -- Chapter 8 Evaluating Candidate Technologies for Control and Entity Classes 183 -- RMI 183 -- JDBC 193 -- EJB 1.1 199 -- Sample Technology Selection 208 -- Chapter 9 Software Architecture 211 -- Goals for Software Architecture 213 -- UML and Architecture 214 -- Guidelines for Software Architecture 221 -- Creating a Software Architecture 222 -- Sample Architecture for the Timecard System 225 -- Chapter 10 Introduction to Design 239 -- What Is Design? 239 -- Need for Design 240 -- Design Patterns 241 -- Planning for Design 243 -- Designing Packages or Subsystems 246 -- Design Efforts for the Timecard Application 247 -- Chapter 11 Design for the TimecardDomain and TimecardWorkflow 249 -- Establish Goals for the Effort 250 -- Review Prior Steps 251 -- Apply Design for Each Use Case 262 -- Evaluate the Design 273 -- Implementation 277 -- Chapter 12 Design for HTML Production 323 -- Design Goals 324 -- Design to Goals 327 -- Filling in the Details 339 -- Implementation 346 -- Chapter 13 Design for the TimecardUI Package 373 -- Establish Design Goals 373 -- Review Prior Steps 374 -- Design to Goals 379 -- Design for Each Use Case 381 -- Implementation 387 -- Chapter 14 Design for BillingSystemInterface 401 -- Identify Goals 401 -- Review of Analysis Model 402 -- Review of Architecture 402 -- Design 403 -- Implementation 407.
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Table of Contents for: Enterprise Java with UML