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Game Theory for Networks [electronic resource] : Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers /

edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.

Book Cover
Names: Krishnamurthy, Vikram. | Zhao, Qing. | Huang, Minyi. | Wen, Yonggang.
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 105
Topics: Computer science. | Computer Communication Networks. | Information storage and retrieval systems. | Artificial intelligence. | Information Systems. | Computer Science. | Artificial Intelligence (incl. Robotics). | e-Commerce/e-business. | Computer Communication Networks. | Information Storage and Retrieval. | Management of Computing and Information Systems. | Probability and Statistics in Computer Science.
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245 10|aGame Theory for Networks|h[electronic resource] :|bThird International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers /|cedited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.
264 1|aBerlin, Heidelberg :|bSpringer Berlin Heidelberg :|bImprint: Springer,|c2012.
300 |aVIII, 275 p. 68 illus.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
490 1 |aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,|x1867-8211 ;|v105
505 0 |aAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.
520 |aThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
650 0|aComputer science.
650 0|aComputer Communication Networks.
650 0|aInformation storage and retrieval systems.
650 0|aArtificial intelligence.
650 0|aInformation Systems.
650 14|aComputer Science.
650 24|aArtificial Intelligence (incl. Robotics).
650 24|ae-Commerce/e-business.
650 24|aComputer Communication Networks.
650 24|aInformation Storage and Retrieval.
650 24|aManagement of Computing and Information Systems.
650 24|aProbability and Statistics in Computer Science.
700 1 |aKrishnamurthy, Vikram.|eeditor.
700 1 |aZhao, Qing.|eeditor.
700 1 |aHuang, Minyi.|eeditor.
700 1 |aWen, Yonggang.|eeditor.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer eBooks
776 08|iPrinted edition:|z9783642355813
830 0|aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,|x1867-8211 ;|v105
852 80|beitem|hSpringer|t1
856 40|uhttp://libweb.ben.edu/login?source=opac&url=http://dx.doi.org/10.1007/978-3-642-35582-0|yLink to Game Theory for Networks|z(access limited to Benedictine University patrons)
912 |aZDB-2-SCS
950 |aComputer Science (Springer-11645)

Staff View for: Game Theory for Networks : Third Interna